![]() Basically every death that can be fixed with a revivify can be changed to being brutally injured instead of dead. And Vax’s death is a whole thing where I don’t have the time to discuss it.Īll the other deaths in the campaign could be written out of the animated series or changed to badly injured at the point of death. Scanlan’s death against Raishan is the straw that broke the back of his initial time with Vox Machina and why he leaves the group. Vex’s death means Vax seals his pact with the Raven Queen and a whole bunch of stuff that can’t be removed, plus it has already happened. The big 3 that are completely necessary for story of vox machina are Vex’s death, Scanlan’s death against Raishan, and Vax’s death against Vecna and his cohort the first time they fight him. Of the multitude of deaths in the campaign, I think only 3 are necessary, maybe 4 if you are going to argue for it. Especially since the seasons for the animated show is 12 episodes a season so far with each of those episodes being 20something minutes long, very different from the campaign with 115 episodes, with them averaging 4 hours each over years. If you keep killing off characters and bringing them back, it will start to feel like it doesn’t matter. ![]() with the animated show there isn’t a reason to have such mechanics because it isn’t a live play show, it’s an adaption of a liveplay dnd show and the audience is different. I wonder how they’re going to handle deaths in it.Ĭharacters die in the campaign, not a huge amount of times, but they die quite a bit and it does matter because dnd has mechanics for death and revival and Matt has mechanics to make sure that those deaths don’t feel cheap. With the Legend of Vox Machina being a thing that takes hints from dnd but obviously doesn’t follow all the rules because it would be hard to adapt such a series. Campaign and show spoilers, this is a warning
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